AHHHHHHHHHHH will you please do a tutorial on how you did the trees in your magical perfect astonishing amotional background??
Le me, surfin’ the web : “Oh DeviantArt released their new Commisions portal… let’s check it out! WAIT WHAT DID I JUST SEE? Are they out of their minds?”
Lemme translate those pricing tiers for you DeviantArt.
- $0.02 - $0.37
- $0.38 - $1.24
- $1.25 - $3.12
- $3.13 - $12.49
Way to encourage artists to underprice their work, DA! And I’m not even sure “underprice” is a strong enough word for that.
Oh and let’s not forget they’re taking a 20% commission on everything you “earn” (hahahaha) with their commissions widget. I wasn’t too fond of that but I thought “okay I guess you’re kinda paying for a service?”.
But this, this is just too much. See, I don’t really care about artists who choose to set low prices. It’s their decision, and I used to do it as well.
What I do care about, however, is the fact that more and more artists feel like they HAVE to underprice their work.
As if you were being greedy for wanting more than 10 dollars for a piece you worked on for several days! No, you don’t and you aren’t. Your art, your work, your prices.
But when one of the biggest art websites, one I’ve be using for 7 years, deliberately worsens the situation, then it becomes a problem.
how much do you charge for commissions?
Oh my thats too high, i was only looking to spend 37 cents…
this is fucking disgusting
Firstly, I know this one’s slightly preachy, but I felt it needed to be said.
The examples I chose were just off the top of my head. There’s many, many more.
I know why animators do what they do. It saves time and money to create a cast of characters with the same body type. However, one must consider the cost of convenience. In the end, it comes down to a choice. We’re spending something in order to make our media: the question is, what would we rather sacrifice? Time and money, or diversity and realism? One could even argue that these sacrifices will have a greater impact on our culture than we realize.
Anonymous asked you:Because trees are fairly easy, I did a quick tutorial.Please remember that there are alot of other types of trees too though, but they should follow the same concept. If you’re really stuck, look at references and observe the trees you’re trying to draw. No one really taught me how to do them, it’s really just from observing. Good luck and hope this helped :). and thanks lots :D
1. Moving forward in the story
What you think they mean: ’You’re making nice progress with the story mode. Keep up the good work!’
What they actually mean: ’Gee, thanks for actually playing the f*cking game you bought.’
How entitled can we be as gamers? Not only do we spend valuable time pressing buttons on a piece of plastic in front of the TV to make E. Honda fly across the screen instead of learning languages, developing skills and interacting with other people, now we want to be rewarded for it. Story related A/Ts are not about doing something really impressive in the game, it’s really just playing it from start to finish. This should be a given. You bought the game to play it. It’s not you doing something extra, like beating the game on the hardest difficulty setting. You’re just doingexactly what is expected of you.
'You managed to not die. You're AWESOME!'
2. Starting a new game (or anything that doesn’t require actual gameplay)
What you think they mean: ’The first step is just as important as the rest of the road.’
What they actually mean: ’Thanks for buying our game. We like your money. We heard you like those little pictures with the beeping sounds. Here, have one of those.’
There are a surprising amount of A/Ts you can get without a second of actual gameplay. The most usual ones are awarded for starting a new game (such as ‘It’s Hazard Time! from the game Eat Lead: The Return of Matt Hazard or ‘Birth of an Assassin’ from Assassin’s Creed II). What were the developers thinking? Not only do they hand these things out for simply playing, but in some cases not even that seems to be necessary. But there are many, many more of these, the most insulting one is perhaps ‘Take Five!’ from Eat Lead (again), which you get for pausing the game for 5 seconds.
'Congratulations for being born! You've earned this.'
To make things worse, many games flat-out reward you for sucking at it. Here’s a funny one. Pop in the first Saw game (also: you actually OWN Saw: The Game?!). Start a New Game. The first thing you have to do is take off the reverse bear trap to a time limit. If you succeed, the game really starts and you are given a silver trophy or 40 achievement points. If you fail (because, for example, you do nothing) then you die. Also, you get a bronze trophy, or 20 achievement points. The game rewards youeither way.
Although, I do suppose they have to reward you to help make up for the fact you’re playing Saw: The Game.